Kole Tackney

Software Developer — Robotics, Systems & Full-Stack

8+ years building production systems across robotics, embedded, and full-stack domains. From a solo-built dual-cobot robotic cell to cross-platform C++ SDKs powering 13 devices — I own complex systems end to end.

Experience

Where I've built and shipped

Muskoka Cabinets

Aug 2023 – Present

Lead Robotics Programmer · Alfred, ON

Sole technical owner of a production dual-cobot robotic cell for automated cabinet assembly — conceived, designed, built, and commissioned from zero.

  • Designed the full mechanical system in CAD — custom EOAT, slew-bearing indexing table with 3D-printed drive components, and 7th-axis linear rails built from scratch
  • Go orchestration server for multi-cell coordination, job scheduling, telemetry, and health monitoring across cobots and AMRs
  • Delivered 100% throughput increase through integrated software and mechanical optimisation
GoPythonC++ArduinoReactHTMXCAD3D Printing

Warner Media / Warner Bros. Discovery

Oct 2018 – Dec 2022

Software Developer · Ottawa, ON

Cross-platform C++ SDK supporting 13 devices powering apps like HBO Max, Crave, Twitch, and Sky set-top boxes.

  • Built the CLI and VSCode extension the full team used to create, build, and deploy SDK projects across all 13 target platforms
  • Designed and shipped a self-serve preview deploy system (Express + React) that let any developer spin up a signed build on a private network without waiting on releases
C++TypeScriptReactJenkinsAWSElasticsearch

REL Controls

Sep 2017 – Oct 2018

Building Automation Programmer · Ottawa, ON

HVAC building automation for government and military facilities. Held Top Secret clearance.

  • Deployed to multiple government and military installations
  • Wiring and systems experience that directly informs current robotics hardware work
Building AutomationHVACTop Secret Clearance

Algonquin College

2012 – 2015

Advanced Diploma — Game Development · Ottawa, ON

Technically rigorous program covering C++, real-time systems, graphics programming, physics engines, and software architecture.

C++C#GraphicsPhysicsReal-time Systems